public override void Update()
{
for(int i = 0; i < menuItems.Count; i++) {
menuItems[i].x = x;
menuItems[i].y = y + (i * MENU_SPACING);
menuItems[i].selected = false;
}
if(menuItems[selectedIndex] != null) {
menuItems[selectedIndex].selected = true;
}
handleInput(G.keyMaster);
base.Update();
}