private static SignedAngleAroundVector ( Vector3 a, Vector3 b, Vector3 c ) : float | ||
a | Vector3 | |
b | Vector3 | |
c | Vector3 | |
리턴 | float |
private static float SignedAngleAroundVector(Vector3 a, Vector3 b, Vector3 c)
{
var v1 = Vector3.Cross(c, a);
var v2 = Vector3.Cross(c, b);
if (Vector3.Dot(Vector3.Cross(v1, v2), c) < 0)
return -Vector3.Angle(v1, v2);
return Vector3.Angle(v1, v2);
}