public void DeSpawnMe()
{
try
{
byte[] buff = Packet.ObjectDeSpawn(this.UniqueID);
lock (Systems.clients)
{
for (int i = 0; i < Systems.clients.Count; i++)
{
try
{
if (Spawned(Systems.clients[i].Character.Information.UniqueID))
{
Systems.clients[i].client.Send(buff);
//end buff
if (Formule.GetSurroundRange(new Global.vektor(Systems.clients[i].Character.Information.UniqueID, Systems.clients[i].Character.Position.packetX, Systems.clients[i].Character.Position.packetZ, Systems.clients[i].Character.Position.packetY, Systems.clients[i].Character.Position.xSec, Systems.clients[i].Character.Position.ySec), new Global.vektor(0, (float)this.x, (float)this.z, (float)this.y, this.xSec, this.ySec), this.Radius))
{
if (Systems.clients[i].Character.Action.Buff.InfiniteBuffs.ContainsKey(this.Name))
{
Systems.clients[i].SkillBuffEnd(Systems.clients[i].Character.Action.Buff.InfiniteBuffs[this.Name]);
}
}
}
}
catch (Exception ex)
{
Console.WriteLine("spez_obj::DeSpawnMe error on index {1}/{2}: {0}", ex, i, Systems.clients.Count);
Systems.Debugger.Write(ex);
}
}
}
Spawn.Clear();
}
catch (Exception ex)
{
Console.WriteLine("spez_obj::DeSpawnMe error {0}", ex);
Systems.Debugger.Write(ex);
}
}