void Player_Buff_CallBack(object e)
{
try
{
SkillBuffEnd((byte)e);
if (Timer.Buff[(byte)e] != null) Timer.Buff[(byte)e].Dispose();
Character.Action.Buff.Casting = false;
}
catch (Exception ex)
{
Console.WriteLine("Buff call error: {0} ", ex);
Systems.Debugger.Write(ex);
}
}