protected override void LoadContent()
{
Sprite = GameRef.Content.Load<Texture2D>("Graphics/Entities/boss_bullet_type3");
CollisionBoxes.Add(new CollisionCircle(this, Vector2.Zero, Sprite.Height / 2f));
Origin = new Vector2(Sprite.Height / 2f, Sprite.Height / 2f);
_trail = GameRef.Content.Load<Texture2D>("Graphics/Pictures/trail");
base.LoadContent();
}