Danmaku_no_Kyojin.BulletEngine.Mover.LoadContent C# (CSharp) 메소드

LoadContent() 보호된 메소드

protected LoadContent ( ) : void
리턴 void
        protected override void LoadContent()
        {
            Sprite = GameRef.Content.Load<Texture2D>("Graphics/Entities/boss_bullet_type3");
            CollisionBoxes.Add(new CollisionCircle(this, Vector2.Zero, Sprite.Height / 2f));
            Origin = new Vector2(Sprite.Height / 2f, Sprite.Height / 2f);
            _trail = GameRef.Content.Load<Texture2D>("Graphics/Pictures/trail");

            base.LoadContent();
        }