private static void GenerateXyYPlane(Bitmap bitmap, double bigY)
{
for (int y = 0; y < bitmap.Height; y++)
{
for (int x = 0; x < bitmap.Width; x++)
{
double cx = (x + 0.5) / bitmap.Width;
double cy = (y + 0.5) / bitmap.Height;
ColorVector colorVector = new ColorVector(cx, cy, bigY);
colorVector.ConvertXyyToLinearSRgb();
colorVector.CompressLuminance();
colorVector.ConvertLinearSRgbToSRgb();
bitmap.SetPixel(x, bitmap.Height - 1 - y, colorVector.ToColor());
}
Console.WriteLine(y);
}
}