public ActionResult AcceptPeaceRequest(string gameId)
{
var request = new AcceptPeaceRequest { From = User.Identity.Name };
try
{
request.GameID = Int32.Parse(gameId);
}
catch (Exception)
{
request.GameID = 0;
}
var response = ServerProvider.MakeRequest<AcceptPeaceResponse>(request);
string ret;
switch (response.Status)
{
case Statuses.Ok:
ret = "";
break;
default:
ret = "Wrong status.";
break;
}
return Json(ret, JsonRequestBehavior.AllowGet);
}