protected override Victim Clone()
{
VictimBase copyObject = new VictimBase(this.megatile, this.GroundAnimation.Copy(), this.StumpAnimation.Copy(), this.ExplodeAnimation.Copy(), this.TornadoAnimation.Copy(), soundHit, pos);
copyObject.GroundHealth = this.GroundHealth;
copyObject.TornadoHealth = this.TornadoHealth;
copyObject.Mass = this.Mass;
copyObject.state = this.state;
copyObject.tornado = this.tornado;
return copyObject;
}