Category5.Victim.getDamage C# (CSharp) 메소드

getDamage() 보호된 메소드

protected getDamage ( Victim target ) : float
target Victim
리턴 float
        protected virtual float getDamage(Victim target)
        {
            float damage = (mass/target.Mass) * tornado.DamageFactor * this.TornadoHealth;

            // ensure a minimum amount of damage is done
            //if (damage < mass)
            //    damage = mass;

            // limit damage
            if (damage > TornadoHealth)
                damage = TornadoHealth;

            return damage;
        }