public override bool ProcessKeyboard(SadConsole.Input.KeyboardInfo info)
{
if(info.IsKeyReleased(Keys.P))
{
if (PlayGame != null)
{
PlayGame(this, new EventArgs());
}
return true;
}
if (info.IsKeyReleased(Keys.I))
{
PrintInstructions();
return true;
}
return false;
}