private void pb_EndGame_Click(object sender, EventArgs e)
{
if (finish)
{
tab = audience.tbc_ShowGame.SelectedIndex;
audience.tbc_ShowGame.SelectedTab = audience.tab_EndGame;
EndGame();
finish = false;
pb_Play.Visible = false;
}
else
{
audience.flp_TeamEndGame.Controls.Clear();
pb_Play.Visible = true;
int length = records.Count;
Record temp = records[0];
for (int i = 0; i < length; i++)
{
for (int j = i + 1; j < length; j++)
{
if (records.ElementAt(i).SequecePlayer > records.ElementAt(j).SequecePlayer)
{
temp = records[i];
records[i] = records[j];
records[j] = temp;
}
}
}
if (GameOverAll == true)
{
pb_Play.Visible = false;
//lblHint.Visible = false;
}
audience.tbc_ShowGame.SelectedIndex = tab;
finish = true;
}
}