protected override void buildHighLODCover()
{
coverHigh = new short[6 * 3];
// First triangle
coverHigh[0] = 0; coverHigh[1] = 1; coverHigh[2] = 3;
// Second triangle
coverHigh[3] = 0; coverHigh[4] = 3; coverHigh[5] = 7;
// Third triangle
coverHigh[6] = 1; coverHigh[7] = 2; coverHigh[8] = 3;
// Fourth triangle
coverHigh[9] = 3; coverHigh[10] = 4; coverHigh[11] = 7;
// Fifth triangle
coverHigh[12] = 4; coverHigh[13] = 5; coverHigh[14] = 7;
// Sixth triangle
coverHigh[15] = 5; coverHigh[16] = 6; coverHigh[17] = 7;
}