private void GameStart(packet receiveobj)
{
big_move_q = new Queue<int>(30);
big_flash = 0;
hit_flash = 0;
enemyname = receiveobj.Name;
LoadingEnemyContent(receiveobj);
LoadingContent(receiveobj);
gamestate = GameState.GAME;
//Application.Idle += new EventHandler(ProcessFrame);
fpu_thr = new Thread(new ThreadStart(ProcessFrame));
fpu_thr.Start();
sw.Reset();
sw.Start();
}