public static GetNearbyMinions ( float range = -1 ) : List |
||
range | float | When range is -1, it will use the players auto attack range + minion bounding radius |
리턴 | List |
public static List<Obj_AI_Minion> GetNearbyMinions(float range = -1)
{
if (range == -1) range = Player.AttackRange;
return AllMinions.Where(x => x.Position.IsInRange(Player.Posistion, range + x.BoundingRadius)).ToList();
}