public PickableRenderer ( IBufferable model, |
||
model | IBufferable | 一种渲染方式 |
shaderCodes | 各种类型的shader代码 | |
attributeMap | AttributeMap | 关联 |
positionNameInIBufferable | string | 描述顶点位置信息的buffer的名字 |
리턴 | System.ComponentModel |
public PickableRenderer(IBufferable model, ShaderCode[] shaderCodes,
AttributeMap attributeMap, string positionNameInIBufferable,
params GLState[] switches)
: base(model, shaderCodes, attributeMap, switches)
{
var innerPickableRenderer = InnerPickableRendererFactory.GetRenderer(
model, attributeMap, positionNameInIBufferable);
this.innerPickableRenderer = innerPickableRenderer;
}