public void MoveTo(Vector vector, byte direction)
{
this.Direction = direction;
//// If the tile is blocked, we obviously can't move to it.
if (vector.X >= 0 && vector.Y >= 0 && vector.X < this.Map.MapWidth && vector.Y < this.Map.MapHeight && !this.Map.GetTile(vector).Blocked && !this.Map.GetTile(vector).IsOccupied)
{
// Unblock the previous tile so that another entity may occupy it.
this.Map.GetTile(this.Position).IsOccupied = false;
// Change our character's position to the new position.
this.Position = vector;
// Block the tile that we're moving to.
this.Map.GetTile(vector).IsOccupied = true;
}
Packet packet = new Packet(PacketType.PlayerMovementPacket);
packet.Message.Write(this.PlayerIndex);
packet.Message.Write(this.Position);
packet.Message.Write(direction);
//this.Connection.SendMessage(packet, NetDeliveryMethod.ReliableOrdered, (int)ChannelTypes.WORLD);
// SENDTOMAP
}