private void CreateCastle(Vector2 offset)
{
clowns = new List<Sprite>();
Image iclown = spriteSheet["clown"];
int N = 3;
Vector2 gap = Vector2.Zero;
for (int i = 0; i < N; i++)
{
for (int j = 0; j < (N - i); j++)
{
Sprite clown = new Sprite("clown"+i+","+j, iclown);
clown.Draggable = true;
AddComponent(clown, offset.X + (iclown.Rectangle.Width * j) + gap.X, offset.Y - gap.Y);
PhysicWorld.AddBody(clown, BodyType.DYNAMIC, BodyShape.SQUARE, Category.All);
clowns.Add(clown);
}
gap.X += iclown.Rectangle.Width / 2;
gap.Y += iclown.Rectangle.Height;
}
}