BulletCSharp.btSoftRigidDynamicsWorld.rayTestSingle C# (CSharp) 메소드

rayTestSingle() 공개 정적인 메소드

public static rayTestSingle ( SWIGTYPE_p_btTransform rayFromTrans, SWIGTYPE_p_btTransform rayToTrans, SWIGTYPE_p_btCollisionObject collisionObject, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btTransform colObjWorldTransform, RayResultCallback resultCallback ) : void
rayFromTrans SWIGTYPE_p_btTransform
rayToTrans SWIGTYPE_p_btTransform
collisionObject SWIGTYPE_p_btCollisionObject
collisionShape SWIGTYPE_p_btCollisionShape
colObjWorldTransform SWIGTYPE_p_btTransform
resultCallback RayResultCallback
리턴 void
        public static void rayTestSingle(SWIGTYPE_p_btTransform rayFromTrans, SWIGTYPE_p_btTransform rayToTrans, SWIGTYPE_p_btCollisionObject collisionObject, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btTransform colObjWorldTransform, RayResultCallback resultCallback)
        {
            BulletSoftBodyPINVOKE.btSoftRigidDynamicsWorld_rayTestSingle(SWIGTYPE_p_btTransform.getCPtr(rayFromTrans), SWIGTYPE_p_btTransform.getCPtr(rayToTrans), SWIGTYPE_p_btCollisionObject.getCPtr(collisionObject), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btTransform.getCPtr(colObjWorldTransform), RayResultCallback.getCPtr(resultCallback));
            if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
        }