BulletCSharp.btIDebugDraw.drawArc C# (CSharp) 메소드

drawArc() 공개 메소드

public drawArc ( btVector3 center, btVector3 normal, btVector3 axis, float radiusA, float radiusB, float minAngle, float maxAngle, btVector3 color, bool drawSect ) : void
center btVector3
normal btVector3
axis btVector3
radiusA float
radiusB float
minAngle float
maxAngle float
color btVector3
drawSect bool
리턴 void
        public virtual void drawArc(btVector3 center, btVector3 normal, btVector3 axis, float radiusA, float radiusB, float minAngle, float maxAngle, btVector3 color, bool drawSect)
        {
            if (SwigDerivedClassHasMethod("drawArc", swigMethodTypes14)) LinearMathPINVOKE.btIDebugDraw_drawArcSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, btVector3.getCPtr(center), btVector3.getCPtr(normal), btVector3.getCPtr(axis), radiusA, radiusB, minAngle, maxAngle, btVector3.getCPtr(color), drawSect); else LinearMathPINVOKE.btIDebugDraw_drawArc__SWIG_1(swigCPtr, btVector3.getCPtr(center), btVector3.getCPtr(normal), btVector3.getCPtr(axis), radiusA, radiusB, minAngle, maxAngle, btVector3.getCPtr(color), drawSect);
            if (LinearMathPINVOKE.SWIGPendingException.Pending) throw LinearMathPINVOKE.SWIGPendingException.Retrieve();
        }

Same methods

btIDebugDraw::drawArc ( btVector3 center, btVector3 normal, btVector3 axis, float radiusA, float radiusB, float minAngle, float maxAngle, btVector3 color, bool drawSect, float stepDegrees ) : void