public SpriterData()
{
versionInfo = new VersionInformation();
metaData = new List<SpriterMetaData>();
files = new List<SpriterFile>();
atlases = new List<SpriterAtlas>();
entity = new SpriterEntity();
characterMap = new SpriterCharacterMap();
documentInfo = new DocumentInformation();
#if UNITY_EDITOR || SCML_RUNTIME
m_Parser = new SCMLParser(this);
#endif
Reset();
}