public ExampleFull()
{
InitializeComponent();
// Create a Project and some Tasks
_mManager = new ProjectManager();
var work = new MyTask(_mManager) { Name = "Prepare for Work" };
var wake = new MyTask(_mManager) { Name = "Wake Up" };
var teeth = new MyTask(_mManager) { Name = "Brush Teeth" };
var shower = new MyTask(_mManager) { Name = "Shower" };
var clothes = new MyTask(_mManager) { Name = "Change into New Clothes" };
var hair = new MyTask(_mManager) { Name = "Blow My Hair" };
var pack = new MyTask(_mManager) { Name = "Pack the Suitcase" };
_mManager.Add(work);
_mManager.Add(wake);
_mManager.Add(teeth);
_mManager.Add(shower);
_mManager.Add(clothes);
_mManager.Add(hair);
_mManager.Add(pack);
// Create another 1000 tasks for stress testing
Random rand = new Random();
for (int i = 0; i < 1000; i++)
{
var task = new MyTask(_mManager) { Name = string.Format("New Task {0}", i.ToString()) };
_mManager.Add(task);
_mManager.SetStart(task, rand.Next(300));
_mManager.SetDuration(task, rand.Next(50));
}
// Set task durations, e.g. using ProjectManager methods
_mManager.SetDuration(wake, 3);
_mManager.SetDuration(teeth, 5);
_mManager.SetDuration(shower, 7);
_mManager.SetDuration(clothes, 4);
_mManager.SetDuration(hair, 3);
_mManager.SetDuration(pack, 5);
// demostrate splitting a task
_mManager.Split(pack, new MyTask(_mManager), new MyTask(_mManager), 2);
// Set task complete status, e.g. using newly created properties
wake.Complete = 0.9f;
teeth.Complete = 0.5f;
shower.Complete = 0.4f;
// Give the Tasks some organisation, setting group and precedents
_mManager.Group(work, wake);
_mManager.Group(work, teeth);
_mManager.Group(work, shower);
_mManager.Group(work, clothes);
_mManager.Group(work, hair);
_mManager.Group(work, pack);
_mManager.Relate(wake, teeth);
_mManager.Relate(wake, shower);
_mManager.Relate(shower, clothes);
_mManager.Relate(shower, hair);
_mManager.Relate(hair, pack);
_mManager.Relate(clothes, pack);
// Create and assign Resources.
// MyResource is just custom user class. The API can accept any object as resource.
var jake = new MyResource() { Name = "Jake" };
var peter = new MyResource() { Name = "Peter" };
var john = new MyResource() { Name = "John" };
var lucas = new MyResource() { Name = "Lucas" };
var james = new MyResource() { Name = "James" };
var mary = new MyResource() { Name = "Mary" };
// Add some resources
_mManager.Assign(wake, jake);
_mManager.Assign(wake, peter);
_mManager.Assign(wake, john);
_mManager.Assign(teeth, jake);
_mManager.Assign(teeth, james);
_mManager.Assign(pack, james);
_mManager.Assign(pack, lucas);
_mManager.Assign(shower, mary);
_mManager.Assign(shower, lucas);
_mManager.Assign(shower, john);
// Initialize the Chart with our ProjectManager and CreateTaskDelegate
_mChart.Init(_mManager);
_mChart.CreateTaskDelegate = delegate() { return new MyTask(_mManager); };
// Attach event listeners for events we are interested in
_mChart.TaskMouseOver += new EventHandler<TaskMouseEventArgs>(_mChart_TaskMouseOver);
_mChart.TaskMouseOut += new EventHandler<TaskMouseEventArgs>(_mChart_TaskMouseOut);
_mChart.TaskSelected += new EventHandler<TaskMouseEventArgs>(_mChart_TaskSelected);
_mChart.PaintOverlay += _mOverlay.ChartOverlayPainter;
_mChart.AllowTaskDragDrop = true;
// set some tooltips to show the resources in each task
_mChart.SetToolTip(wake, string.Join(", ", _mManager.ResourcesOf(wake).Select(x => (x as MyResource).Name)));
_mChart.SetToolTip(teeth, string.Join(", ", _mManager.ResourcesOf(teeth).Select(x => (x as MyResource).Name)));
_mChart.SetToolTip(pack, string.Join(", ", _mManager.ResourcesOf(pack).Select(x => (x as MyResource).Name)));
_mChart.SetToolTip(shower, string.Join(", ", _mManager.ResourcesOf(shower).Select(x => (x as MyResource).Name)));
// Set Time information
_mManager.TimeScale = TimeScale.Day;
var span = DateTime.Today - _mManager.Start;
_mManager.Now = (int)Math.Round(span.TotalDays); // set the "Now" marker at the correct date
_mChart.TimeScaleDisplay = TimeScaleDisplay.DayOfWeek; // Set the chart to display days of week in header
// Init the rest of the UI
_InitExampleUI();
}