Box2DX.Collision.Collision.CollidePolygons C# (CSharp) 메소드

CollidePolygons() 공개 정적인 메소드

public static CollidePolygons ( Manifold &manifold, PolygonShape polyA, Box2DX.Common.Transform xfA, PolygonShape polyB, Box2DX.Common.Transform xfB ) : void
manifold Manifold
polyA PolygonShape
xfA Box2DX.Common.Transform
polyB PolygonShape
xfB Box2DX.Common.Transform
리턴 void
        public static void CollidePolygons(ref Manifold manifold,
			PolygonShape polyA, Transform xfA, PolygonShape polyB, Transform xfB)
        {
            manifold.PointCount = 0;
            float totalRadius = polyA._radius + polyB._radius;

            int edgeA = 0;
            float separationA = Collision.FindMaxSeparation(ref edgeA, polyA, xfA, polyB, xfB);
            if (separationA > totalRadius)
                return;

            int edgeB = 0;
            float separationB = Collision.FindMaxSeparation(ref edgeB, polyB, xfB, polyA, xfA);
            if (separationB > totalRadius)
                return;

            PolygonShape poly1;	// reference poly
            PolygonShape poly2;	// incident poly
            Transform xf1, xf2;
            int edge1;		// reference edge
            byte flip;
            const float k_relativeTol = 0.98f;
            const float k_absoluteTol = 0.001f;

            if (separationB > k_relativeTol * separationA + k_absoluteTol)
            {
                poly1 = polyB;
                poly2 = polyA;
                xf1 = xfB;
                xf2 = xfA;
                edge1 = edgeB;
                manifold.Type = ManifoldType.FaceB;
                flip = 1;
            }
            else
            {
                poly1 = polyA;
                poly2 = polyB;
                xf1 = xfA;
                xf2 = xfB;
                edge1 = edgeA;
                manifold.Type = ManifoldType.FaceA;
                flip = 0;
            }

            ClipVertex[] incidentEdge;
            Collision.FindIncidentEdge(out incidentEdge, poly1, xf1, edge1, poly2, xf2);

            int count1 = poly1._vertexCount;
            Vector2[] vertices1 = poly1._vertices;

            Vector2 v11 = vertices1[edge1];
            Vector2 v12 = edge1 + 1 < count1 ? vertices1[edge1 + 1] : vertices1[0];

            Vector2 dv = v12 - v11;

            Vector2 localNormal = dv.CrossScalarPostMultiply(1.0f);
            localNormal.Normalize();
            Vector2 planePoint = 0.5f * (v11 + v12);

            Vector2 sideNormal = xf1.TransformDirection(v12 - v11);
            sideNormal.Normalize();
            Vector2 frontNormal = sideNormal.CrossScalarPostMultiply(1.0f);

            v11 = Common.Math.Mul(xf1, v11);
            v12 = Common.Math.Mul(xf1, v12);

            float frontOffset = Vector2.Dot(frontNormal, v11);
            float sideOffset1 = -Vector2.Dot(sideNormal, v11);
            float sideOffset2 = Vector2.Dot(sideNormal, v12);

            // Clip incident edge against extruded edge1 side edges.
            ClipVertex[] clipPoints1;
            ClipVertex[] clipPoints2;
            int np;

            // Clip to box side 1
            np = Collision.ClipSegmentToLine(out clipPoints1, incidentEdge, -sideNormal, sideOffset1);

            if (np < 2)
                return;

            // Clip to negative box side 1
            np = ClipSegmentToLine(out clipPoints2, clipPoints1, sideNormal, sideOffset2);

            if (np < 2)
                return;

            // Now clipPoints2 contains the clipped points.
            manifold.LocalPlaneNormal = localNormal;
            manifold.LocalPoint = planePoint;

            int pointCount = 0;
            for (int i = 0; i < Settings.MaxManifoldPoints; ++i)
            {
                float separation = Vector2.Dot(frontNormal, clipPoints2[i].V) - frontOffset;

                if (separation <= totalRadius)
                {
                    ManifoldPoint cp = manifold.Points[pointCount];
                    cp.LocalPoint = xf2.InverseTransformPoint(clipPoints2[i].V);
                    cp.ID = clipPoints2[i].ID;
                    cp.ID.Features.Flip = flip;
                    ++pointCount;
                }
            }

            manifold.PointCount = pointCount;
        }