public override void ComputeAABB(AABB aabb, Transform transform, int childIndex)
{
Vec2 p = pool1;
Rot.MulToOutUnsafe(transform.Q, P, p);
p.AddLocal(transform.P);
aabb.LowerBound.X = p.X - Radius;
aabb.LowerBound.Y = p.Y - Radius;
aabb.UpperBound.X = p.X + Radius;
aabb.UpperBound.Y = p.Y + Radius;
}