public MultiEngineHandler ( Func |
||
engineCreator | Func |
|
trackedElement | ||
handleTouchEvent | bool | |
리턴 | System |
public MultiEngineHandler(Func<IGestureEngine> engineCreator, UIElement trackedElement, bool handleTouchEvent = false)
: base(engineCreator, trackedElement, handleTouchEvent)
{
}
protected override void OnTrackedElementTouchDown(object sender, TouchEventArgs e)