public void LoadMappings(int index, int value, QfgCharacter character)
{
switch (index)
{
case 44:
character.CheckSum2 = value;
break;
case 43:
character.CheckSum1 = value;
break;
case 36:
character.InventoryDaggers = value;
break;
case 37:
character.InventoryHealingPotions = value;
break;
case 38:
character.InventoryVigorPotions = value;
break;
case 39:
character.InventoryMagicPotions = value;
break;
case 40:
character.InventoryPoisonCurePotions = value;
break;
case 25:
character.MagicSkillOpen = value;
break;
case 26:
character.MagicSkillDetect = value;
break;
case 27:
character.MagicSkillTrigger = value;
break;
case 28:
character.MagicSkillDazzle = value;
break;
case 29:
character.MagicSkillZap = value;
break;
case 30:
character.MagicSkillCalm = value;
break;
case 31:
character.MagicSkillFlame = value;
break;
case 32:
character.MagicSkillFetch = value;
break;
case 33:
character.MagicSkillForceBolt = value;
break;
case 34:
character.MagicSkillLevitate = value;
break;
case 35:
character.MagicSkillReversal = value;
break;
case 20:
character.Honor = value;
break;
case 19:
character.Communication = value;
break;
case 18:
character.Magic = value;
break;
case 17:
character.Climbing = value;
break;
case 16:
character.Throwing = value;
break;
case 15:
character.PickLocks = value;
break;
case 14:
character.Stealth = value;
break;
case 13:
character.Dodge = value;
break;
case 12:
character.Parry = value;
break;
case 11:
character.WeaponUse = value;
break;
case 10:
character.Luck = value;
break;
case 9:
character.Vitality = value;
break;
case 8:
character.Agility = value;
break;
case 7:
character.Intelligence = value;
break;
case 6:
character.Strength = value;
break;
case 1:
character.QfgClass = (QfgClasses)value;
break;
}
}