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BeardedManStudios
Network
NetworkingManager
SetName
BeardedManStudios.Network.NetworkingManager.SetName C# (CSharp) 메소드
NetworkingManager 1 문서
파일 보기
프로젝트 열기: drakelinglabs/unityarmada
SetName()
공개
메소드
Set the player name for the current running client or server
public
SetName
(
string
newName
) :
void
newName
string
리턴
void
public void SetName(string newName) { RPC("SetPlayerName", NetworkReceivers.Server, newName); }
NetworkingManager
Awake
CreateUnityEventObject
DeserializeManualProperties
DestroyOnNetwork
Disconnect
GetAllSimpleMonoBehaviors
GetFrameCountFromTime
InitializeObject
Instantiate
NetworkInstantiate
NetworkStart
OnLevelWasLoaded
PlayerLoadedLevel
PollPlayerList
PollPlayers
PollPlayersResponse
Populate
PullObject
ReadTransportObject
SetName
SetPlayerName
SkipResetOnDestroy
TellServerLevelLoaded
TryPullIdFromObject
Update
UpdateServerTime