private area ( Vector2 a, Vector2 b, Vector2 c ) : float | ||
a | Vector2 | |
b | Vector2 | |
c | Vector2 | |
리턴 | float |
private float area(Vector2 a, Vector2 b, Vector2 c)
{
var ab = b - a;
var ac = c - a;
var cross = ab.X * ac.Y - ab.Y * ac.X;
return 0.5f * Math.Abs(cross);
}