public static GetAngleFromQuaternion ( Quaternion &q ) : float | ||
q | Quaternion | Quaternion to be converted. |
리턴 | float |
public static float GetAngleFromQuaternion(ref Quaternion q)
{
float qw = Math.Abs(q.W);
if (qw > 1)
return 0;
return 2 * (float)Math.Acos(qw);
}