public Draw ( Matrix viewMatrix, Matrix projectionMatrix ) : void | ||
viewMatrix | Matrix | View matrix to use to draw the objects. |
projectionMatrix | Matrix | Projection matrix to use to draw the objects. |
리턴 | void |
public void Draw(Matrix viewMatrix, Matrix projectionMatrix)
{
Game.GraphicsDevice.RasterizerState = IsWireframe ? wireframeState : fillState;
Game.GraphicsDevice.BlendState = BlendState.Opaque;
Game.GraphicsDevice.DepthStencilState = DepthStencilState.Default;
foreach (SelfDrawingModelDisplayObject displayObject in selfDrawingDisplayObjects)
displayObject.Draw(viewMatrix, projectionMatrix);
DrawManagedModels(viewMatrix, projectionMatrix);
}