public InstancedMeshShape ( Microsoft.Xna.Framework.Vector3 vertices, int indices ) : BEPUphysics.DataStructures | ||
vertices | Microsoft.Xna.Framework.Vector3 | Vertices of the mesh. |
indices | int | Indices of the mesh. |
리턴 | BEPUphysics.DataStructures |
public InstancedMeshShape(Vector3[] vertices, int[] indices)
{
TriangleMesh = new TriangleMesh(new StaticMeshData(vertices, indices));
}