public List<TerrainChunk> GetChunks()
{
List<TerrainChunk> chunks = new List<TerrainChunk>();
List<QuadTree<TerrainChunk>.QuadNode> nodes = m_terrainChunks.GetAllNodes();
foreach(QuadTree<TerrainChunk>.QuadNode node in nodes)
{
if (node.Objects.Count > 0)
{
chunks.Add(node.Objects[0]);
}
}
return chunks;
}