public virtual void AddAsset(Asset asset)
{
if(!_assetList.ContainsKey(asset.AssetID))
{
_assetList.Add(asset.AssetID, asset);
if(asset.AssetID.ID >= _currentIDList[asset.AssetID.Vector])
{
_currentIDList[asset.AssetID.Vector] = asset.AssetID.ID + 1;
}
}
}