protected WriteMeshLodSummary ( |
||
writer | ||
리턴 | void |
protected virtual void WriteMeshLodSummary( BinaryWriter writer )
{
WriteChunk( writer, MeshChunkID.MeshLOD, 0 );
WriteString( writer, mesh.LodStrategy.Name );
WriteShort( writer, (short)mesh.LodLevelCount );
WriteBool( writer, mesh.IsLodManual );
}