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홈
Axiom
RenderSystems
OpenGLES
GLESRenderSystem
GetHashCode
Axiom.RenderSystems.OpenGLES.GLESRenderSystem.GetHashCode C# (CSharp) 메소드
GLESRenderSystem 1 문서
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프로젝트 열기: WolfgangSt/axiom
GetHashCode()
공개
메소드
public
GetHashCode
( ) :
int
리턴
int
public override int GetHashCode() { return base.GetHashCode(); }
GLESRenderSystem
ActivateGLClientTextureUnit
ActivateGLTextureUnit
ApplyObliqueDepthProjection
BeginFrame
BeginGeometryCount
BindGpuProgram
BindGpuProgramParameters
CheckCaps
ClearFrameBuffer
ConvertColor
ConvertCompareFunction
ConvertProjectionMatrix
ConvertStencilOP
CreateHardwareOcclusionQuery
CreateMultiRenderTarget
CreateRenderWindow
DestroyRenderTarget
DestroyRenderTexture
DestroyRenderWindow
DetachRenderTarget
DisableTextureUnit
DisableTextureUnitsFrom
EnableClipPlane
EndFrame
Equals
GLESRenderSystem
GetBlendMode
GetCurrentAnisotropy
GetHashCode
GetTextureAddressingMode
InitRenderTargets
Initialize
InitializeContext
MakeGLMatrix
MakeOrthoMatrix
MakeProjectionMatrix
RemoveRenderTargets
Render
SetAlphaRejectSettings
SetClipPlane
SetColorBufferWriteEnabled
SetConfigOption
SetDepthBias
SetDepthBufferParams
SetFog
SetGLColorMask
SetGLDepthMask
SetGLLight
SetGLLightPositionDirection
SetGLLightf
SetGLLightfv
SetGLMaterialfv
SetGLMatrixMode
SetGLPointParamf
SetGLPointParamfv
SetGLTexEnvf
SetGLTexEnvfv
SetGLTexEnvi
SetLights
SetPointParameters
SetRenderTarget
SetSceneBlending
SetScissorTest
SetSeparateSceneBlending
SetStencilBufferParams
SetSurfaceParams
SetTexture
SetTextureAddressingMode
SetTextureBlendMode
SetTextureBorderColor
SetTextureCoordCalculation
SetTextureCoordSet
SetTextureLayerAnisotropy
SetTextureMatrix
SetTextureUnitFiltering
SetViewport
SetWorldMatrices
Shutdown
SwitchContext
UnbindGpuProgram
UnregisterContext
UseLights
VBOBufferOffset
ValidateConfiguration
_oneTimeContextInitialization