Axiom.RenderSystems.DirectX9.D3DHardwarePixelBuffer.D3DHardwarePixelBuffer C# (CSharp) 메소드

D3DHardwarePixelBuffer() 공개 메소드

public D3DHardwarePixelBuffer ( BufferUsage usage ) : System
usage BufferUsage
리턴 System
		public D3DHardwarePixelBuffer( BufferUsage usage )
			: base( 0, 0, 0, Axiom.Media.PixelFormat.Unknown, usage, false, false )
		{
			device = null;
			surface = null;
			volume = null;
			tempSurface = null;
			tempVolume = null;
			doMipmapGen = false;
			HWMipmaps = false;
			mipTex = null;
			sliceTRT = new List<RenderTexture>();
		}