protected UpdateEdgeListLightFacing ( |
||
edgeData | The edge information to update. | |
lightPosition | Vector4 | 4D vector representing the light, a directional light has w=0.0. |
리턴 | void |
protected virtual void UpdateEdgeListLightFacing( EdgeData edgeData, Vector4 lightPosition )
{
edgeData.UpdateTriangleLightFacing( lightPosition );
}