public RenderTexture ( Axiom.Graphics.HardwarePixelBuffer buffer, int zOffset ) : System | ||
buffer | Axiom.Graphics.HardwarePixelBuffer | |
zOffset | int | |
리턴 | System |
public RenderTexture( HardwarePixelBuffer buffer, int zOffset )
:this(string.Empty, buffer, zOffset)
{
}
RenderTexture::RenderTexture ( string name, Axiom.Graphics.HardwarePixelBuffer buffer, int zOffset ) : System |