public void AddRenderable( IRenderable item )
{
AddRenderable( item, defaultRenderablePriority );
}
RenderQueue::AddRenderable ( IRenderable item, RenderQueueGroupID groupID ) : void | |
RenderQueue::AddRenderable ( IRenderable item, ushort priority ) : void | |
RenderQueue::AddRenderable ( IRenderable renderable, ushort priority, RenderQueueGroupID groupID ) : void |
public override void UpdateRenderQueue( RenderQueue queue ) { // Notify need to calculate light list when our sending to render queue this.mLightListDirty = true; //if ( !added ) { queue.AddRenderable( this, renderQueueID ); this.added = true; } }