public Execute ( |
||
sm | ||
rs | Axiom.Graphics.RenderSystem | |
리턴 | void |
public override void Execute( SceneManager sm, RenderSystem rs )
{
rs.StencilCheckEnabled = stencilCheck;
rs.SetStencilBufferParams( func, refValue, mask, stencilFailOp, depthFailOp, passOp, twoSidedOperation );
}