public TextureDefinition()
{
WidthFactor = 1.0f;
HeightFactor = 1.0f;
Fsaa = true;
DepthBufferId = PoolId.Default;
Scope = TextureScope.Local;
ReferenceCompositorName = string.Empty;
ReferenceTextureName = string.Empty;
PixelFormats = new List<PixelFormat>();
}
}