public CompositionTargetPass( CompositionTechnique parent )
{
this.parent = parent;
inputMode = CompositorInputMode.None;
passes = new List<CompositionPass>();
onlyInitial = false;
visibilityMask = 0xFFFFFFFF;
lodBias = 1.0f;
materialScheme = MaterialManager.DefaultSchemeName;
this.shadowsEnabled = true;
}