Axiom.Demos.TextureFX.CreateScalingPlane C# (CSharp) 메소드

CreateScalingPlane() 개인적인 메소드

private CreateScalingPlane ( ) : void
리턴 void
		private void CreateScalingPlane()
		{
			// create a prefab plane
			Entity plane = scene.CreateEntity( "Plane", PrefabEntity.Plane );
			// give the plane a texture
			plane.MaterialName = "TextureFX/BumpyMetal";
			// add entity to the root scene node
			SceneNode node = scene.RootSceneNode.CreateChildSceneNode( new Vector3( -250, -40, -100 ), Quaternion.Identity );
			node.AttachObject( plane );
		}