private void CreateScalingPlane()
{
// create a prefab plane
Entity plane = scene.CreateEntity( "Plane", PrefabEntity.Plane );
// give the plane a texture
plane.MaterialName = "TextureFX/BumpyMetal";
// add entity to the root scene node
SceneNode node = scene.RootSceneNode.CreateChildSceneNode( new Vector3( -250, -40, -100 ), Quaternion.Identity );
node.AttachObject( plane );
}