protected override void dispose( bool disposeManagedResources )
{
if ( !IsDisposed )
{
if ( disposeManagedResources )
{
// Dispose managed resources.
if (indexData != null)
{
if (!indexData.IsDisposed)
indexData.Dispose();
}
if (vertexData != null)
{
if (!vertexData.IsDisposed)
vertexData.Dispose();
}
foreach ( IndexData data in lodFaceList )
{
if (!data.IsDisposed)
data.Dispose();
}
}
// There are no unmanaged resources to release, but
// if we add them, they need to be released here.
}
base.dispose(disposeManagedResources);
}