protected void CreateScene()
{
viewport.BackgroundColor = ColorEx.White;
viewport.OverlaysEnabled = false;
GenerateScene();
scene.SetFog(FogMode.Linear, ColorEx.White, .008f, 0, 1000 * oneMeter);
unitBox = MeshManager.Instance.Load("unit_box.mesh");
unitSphere = MeshManager.Instance.Load("unit_sphere.mesh");
unitCylinder = MeshManager.Instance.Load("unit_cylinder.mesh");
zombieModel = MeshManager.Instance.Load("zombie.mesh");
humanFemaleModel = MeshManager.Instance.Load("hmn_f_01_base.mesh");
meshes = new Mesh[7] {
unitBox, unitSphere, unitCylinder, null, null, zombieModel, humanFemaleModel
};
string[] zombieSubMeshes = new string[] { "Zombie_Body2-obj.0", "Zombie_Clothes2-obj.0" };
string[] hmSubMeshes = new string[] { "feet_heels_tokyopop_a_01-mesh.0", "legs_ntrl_tokyopop_a_01-mesh.0", "torso_ntrl_tokyopop_a_01-mesh.0", "face_asia_01-mesh.0", "hair_bob_01-mesh.0" };
visibleSubMeshes = new string[][] { zombieSubMeshes, hmSubMeshes };
animationNames = new string[2] {
"run", "ntrl_walk_loop"
};
return;
}