Axiom.Core.Entity.TempVertexAnimBuffersBound C# (CSharp) 메소드

TempVertexAnimBuffersBound() 공개 메소드

public TempVertexAnimBuffersBound ( ) : bool
리턴 bool
		public bool TempVertexAnimBuffersBound()
		{
			// Do we still have temp buffers for software vertex animation bound?
			bool ret = true;
			if ( this.mesh.SharedVertexData != null &&
				 this.mesh.SharedVertexDataAnimationType != VertexAnimationType.None )
			{
				ret = ret && this.tempVertexAnimInfo.BuffersCheckedOut( true, false );
			}
			foreach ( SubEntity subEntity in this.subEntityList )
			{
				if ( !subEntity.SubMesh.useSharedVertices &&
					 subEntity.SubMesh.VertexAnimationType != VertexAnimationType.None )
				{
					ret = ret && subEntity.TempVertexAnimInfo.BuffersCheckedOut( true, false );
				}
			}
			return ret;
		}