Axiom.Animating.Animation.Animation C# (CSharp) 메소드

Animation() 개인적인 메소드

Internal constructor, to prevent from using new outside of the engine.

Animations should be created within objects that can own them (skeletons, scene managers, etc).

private Animation ( string name, float length ) : System
name string
length float
리턴 System
		internal Animation( string name, float length )
		{
			this.name = name;
			this.length = length;

			// use the default interpolation modes
			this.interpolationMode = Animation.DefaultInterpolationMode;
			this.rotationInterpolationMode = Animation.DefaultRotationInterpolationMode;

			// Create the track lists
			this.nodeTrackList = new Dictionary<ushort, NodeAnimationTrack>();
			this.numericTrackList = new Dictionary<ushort, NumericAnimationTrack>();
			this.vertexTrackList = new Dictionary<ushort, VertexAnimationTrack>();
		}

Same methods

Animation::Animation ( ) : System