private bool ReadStitches(Creature creature, Packet packet, out List<Point> stitches)
{
stitches = new List<Point>();
var gotStitches = packet.GetBool();
if (!gotStitches)
return false;
for (int i = 0; i < 6; ++i)
{
var x = packet.GetShort();
var y = packet.GetShort();
stitches.Add(new Point(x, y));
}
return true;
}