private void OnCreatureKilledByPlayer(Creature creature, Creature killer)
{
if (creature == null || killer == null) return;
var quests = killer.Quests.GetAllIncomplete(this.Id);
foreach (var quest in quests)
{
if (!this.CanMakeProgress(killer, quest))
continue;
var progress = quest.CurrentObjective;
if (progress == null) return;
var objective = this.Objectives[progress.Ident] as QuestObjectiveKill;
if (objective == null || objective.Type != ObjectiveType.Kill || !objective.Check(creature)) return;
if (progress.Count >= objective.Amount) return;
progress.Count++;
if (progress.Count >= objective.Amount)
quest.SetDone(progress.Ident);
UpdateQuest(killer, quest);
}
}