public Draw ( |
||
spriteBatch | ||
리턴 | void |
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(playerTextureIdle, playerPos, null, Color.White, rotationAngle, origin, 1.0f, SpriteEffects.None, 0.0f);
//sprigteBatch.Draw(test, hitBox, Color.White);
}