/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
p.Load(Content);
p.SetPlayerPos(spriteBatch);
hud.Load(Content);
mainMenu = new MainMenu(Content, graphics, ch);
intro.Load(Content, graphics);
oMenu.Load();
mainMenu.Load(Content, graphicsDevice);
background = new Background(GraphicsDevice, Content);
loadingScreen = new LoadingScreen(Content, graphics.GraphicsDevice);
alien = new Alien(Content.Load<Texture2D>("AlienShip"), new Vector2(50, 100), Vector2.Zero, 0f, 2f, Content.Load<Texture2D>("AlienBullet"));
foreach (Weapon wep in p.weapList)
{
wep.Load(Content, p.GetDirection());
}
}